Night 2

FNAFE=Night 2 is the second playable night of Five Nights at Feathers and the final night of the demo. This night increases the difficulty as Piegegeegus becomes active. Feathers also has a rare chance of becoming active himself.

Phone Call
“Hello, Hello? Um, great job man, night 2! Uh, you best take a peek at those cameras to see where everyone is. After all, more of them will be moving. Um, just a reminder, occasionally check the “Piggy’s Cove” camera. The character in there—has a long name, as much as I’ve heard-will slowly start to peek out of his curtain. Make sure to check on him averagely, but not too often. Uh, did you know we actually had a really successful chain? We had at least two other restaurants before this one. Then there was the incident....uh, do you mind me leaving? I have to go do some paperwork. Um, good night, and good luck, as usual.”

Stratigies
A simple strategy is after the phone call ends, quickly check the Main Hall. That way you will know if a animatronic is ready to attack. Or, you could check the door. After you check the main hall, keep the camera on Piggy’s Cove, just not too much, as to keep him at bay.
 * -|FNAFE2=Night 2 is the 2nd playable night of Five Nights at Feathers 2. This night significantly ramps up the difficulty as Toy King Pig will begin moving. The other two animatronics will become more active as well.

Phone Call
“Um, hello? Hello? Uh, there you are. I just want to apologize for not giving you crucial info last night. Uh, remember Toy Steg? Uh, yeah, the dinosaur. Um, so he actually does climb through the vents, so when he’s in there, close the vent door. Just don’t keep it closed for too long, same with the other door. Uh, the green pig guy will be active tonight, too. You just have to shock him when he gets close, remember. One more thing, always, always remember to check the parts and service. I cannot stress it enough. We really don’t want you getting hurt. Um, that’s all. Talk to you tomorrow!”

Stratigies
The strategy for the last night will work, too, but now you will have to add checking the hallway behind you in there. This is to keep King Pig at bay, but the most important character is by far Withered Bunny, as he becomes more of a threat as the other animatronics keep your hands full. Remember to check on him at all costs, and you should be good.
 * -|FNAFE3=Night 2 is the second playable night of Five Nights at Feathers 3. This night increases the difficulty as Cardi becomes active. The other two animatronics will also become more active.

Phone Call
“It—it was....such a shock, what happened today. You saw it, right? No? Alright then, it’s essential anyways....someone was attacked. Yes, attacked. But not by a human being. No, this was by that-that suit in the back. It’s name is....Cardi, right? One of the oldest. Well, turns out, it malfunctioned, and it has some errors that have been with it for a loooong time. Apparently someone tampered with it and used it for something, I don’t know what. But anyways, this bug is still active. And you know what that means. It’ll come for you. But not through the doors. It travels through the vents to different cameras and then, your office. You have to set audio lures in the cameras because you can’t tell what vent it’s in. Well, maybe if you listen....alright man, I gotta go. See you tomorrow.

Stratigies
The difficulty on this night increases drastically. Cardi is now active, and you should tune your ears to listen for him. If he is really loud in the vents, immediately set a lure in the Vent Cam. If he is soft, set it in the Storage Room. Otherwise, if he is in the middle and you can’t tell, set the lure in the Restrooms, the Power Room, or the Office Entry. You also have to look out for Withered Super Lion on this night as well.
 * -|FNAFE4=Night 2 is the second playable night of Five Nights at Feathers 2. This night is set in the Bathroom.

Phone Call
“Alright, welcome back. See? Last night wasn’t so bad. Alright, where you at? The Bathroom? That’s a pretty good choice. Okay, lets see, so to your right are different types of pills. If a animatronic comes in this room, take one of them and, well, maybe just look away or pull up the cameras. But these pills have....side effects. So don’t always take them. One animatronic is immune to the pills, but it shouldn’t be hard to find which one it is. It will stay silhouetted against the wall. If that happens, pull up the camera and wait. Got that? Okay, see you tomorrow.”