Night 5

FNAFE=Night 5 is the fifth playable night of Five Nights at Feathers. This night is very difficult as all animatronics are extremely active.

Phone Call
Hello, hello? Um, last day of your first week! Exciting, right? You know, this location was reused from the old one. Uh, I guess the old one didn’t get very good reviews...or business. Um, i best let you go as soon as I can, because-you know what, never mind. Um, I just wanted to clear your head of any rumors lately about the animatronics being “haunted”. Um, those are absolutely speculation theories and don’t matter at all. Um, would you mind letting me go? I’m very busy. Goodnight, and see you next week.

Stratigies
See Night 3 for a detailed strategy for this night.
 * -|FNAFE2=Night 5 is the fifth playable night of Five Nights at Feathers 2. This night is extremely difficult as all animatronics are very active.

Stratigies
See Night 4 for a detailed strategy for this night.
 * -|FNAFE3=Night 5 is the final playable night in the story mode for the main game. This night is extremely difficult as all animatronics will be extremely active.

Phone Call
“Hello? Hello? Can you hear me? Alright, so you might be wondering why Matt isn’t available today. Well....he just is gone. Like a snap. He didn’t even pack up his things. Kinda weird. We all thought it had to do with the stuffed-animatronics, but I’m not so sure. He’d been acting kinda weird after the police showed up. Heh, might have saw something he didn’t want to see. Um, well, I hope I’m not taking up your time. I’ll see you tomorrow to give you your paycheck. Goodnight.”

Strategies
Use the same strategy you did on Night 4, and you should be fine.